In Subnautica and its sequel, Below Zero, my favorite parts are always the ones where you leave the ocean to explore an abandoned building. At the behest of the narrator, I cautiously left the safety of my handcar and ventured inside the station. Suddenly, I was stopped at a station floating out in the Void, which from the outside looked like an abandoned coal factory. I got so invested in researching blueprints and smelting metals at one point that I forgot to look up and pay attention to where the train was headed. The way you have to stay tethered to the train reminded me of Raft, another survival/crafting game with an interesting resource gathering mechanic. I got settled into the gathering and crafting loop pretty quickly. Even if you’re not particularly invested in the crafting and base building aspects - which seem to be well implemented here - exploring this strange new world might be enough to pull you through anyway. Unraveling the mysteries of the Void is the most intriguing thing about Voidtrain. Beyond the rubble and loose resources within your reach, you can see floating islands in the distance, remnants of futuristic architecture, and alien creatures that could swallow you whole, if they wanted to. The Void is a bizarre and awe-inspiring place. You can leave the handcar and float around in the void in order to collect crafting materials and resources, but you’re always tethered to the edge of the platform, so there’s only so far you can extend out from the track. Your base of operation is a narrow handcar - the old-timey minecart kind with the lever you have to pump to accelerate. The basic gameplay loop has a lot in common with the aforementioned Subnautica and Breathedge, but instead of exploring the depths of the sea or the vastness of space, the Void is a secret, third thing that lands somewhere in between. As a result, we're going to take some extra time to get it right before 1.0", they wrote.Related: Games Media Has Failed The Hogwarts Legacy Test "We read the forums and watch streamers play - as well as regularly playtesting ourselves - and it's clear that the surface isn't up to the quality standards of our fans or the team. There's plenty more to be done in the surface gameplay department, of which Unknown World is well aware of. Subnautica: Below Zero's dev team is not only busy with the story mind you. At this point, they will become unplayable and a new save game will need to be started. ( Non-Steam) You will be able to play your save games as usual until the next update.( Steam) If you’re playing on Steam’s experimental branch, the changes are imminent.( Steam) If you’re playing on the Steam main branch, you will be able to play your save games as usual until the next update.Once the new story goes live, old saves will stop working.The next Below Zero release will feature the new story in an early form.TL&DR enthusiasts can refer to Subnautica: Below Zero info below: Unknown Worlds thought this through well, deeming that the changes are so significant that sticking to the old system would produce a "buggy mess". Unfortunately, the part about Subnautica: Below Zero saves you read in the title is true. Now, if you were hoping for actual dates, we'll have to disappoint you there - the closest even remotely fixed date is those Subnautica: Below Zero players on Steam's experimental branch.
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